![]() ![]() "I think it's really important not to romance things," Maja said. That said, she emphasized that it wasn't a reckless jump into the unknown. If her brothers were eager to do something different, go out on a limb and take a risk like jumping into game development, she felt compelled to support them in that effort. Having worked in downtown Toronto, she said she had seen everyone in the financial district marching to the same beat, heads down, never taking risks or standing out. Maja hadn't been involved at first, but saw that the brothers needed a producer with business acumen. Cuphead's art and animation is second to none ![]() By 2015, they remortgaged their homes and were all in on the game. ![]() The team could have gone through with the game like that, but once Microsoft picked up the game and showed it at E3 2014, the response gave them the confidence to get more serious about it. In the interest of getting the game done in their spare time, they originally scoped the game back to just a handful of boss fights. "It was much easier when we started, because we had a massive dream scope which is 99% of what you see today," Chad said. Obviously without the ability to use those characters, they opted to embrace the style, but with original characters. ![]() He tried a number of different styles afterward, but kept gravitating back to the mock up they had using old Popeye and Mickey Mouse characters. Chad was not a trained animator, but decided to mock up a game using the vintage cartoon characters the siblings were familiar with from their childhood collection of VHS cartoon compilations because it was something he felt he could handle. Talking about the game's art style, it came partly from necessity, and partly from inspiration. "I think it's really important not to romance things. Chad had also been in construction at one time, but left in the early 2000s to start his own web design firm, where he'd been working until they opted to fully pursue the game development dream. Cuphead video game software#She'd been working on software for TD Bank, and it was while on maternity leave that she had decided she wanted to go full-time on dev. Maja stressed they were "just a couple of dorks in our basement trying to make a game," not going to conferences or engaging in the local dev scene. A few years ago, Jared was working in construction at their father's business, squirrelling away money with the idea of some day making a game. If they can do that, it will be a far cry from their previous careers. "The commercial success really just means we get to keep making games for hopefully as long as we live, and that is the best part of it," Chad said. The family at the heart of StudioMDHR-Chad, Jared, and Maja Moldenhauer-reflected on the busy year, and the long stretch leading up to it, in a 'fireside chat' keynote session at MIGS 2017 today. The gamble appears to have paid off, as Cuphead drew rave reviews and topped 1 million sales in its first month. The Canadian developer finally launched its first game, the vintage cartoon-inspired 2D action platformer Cuphead, after years of anticipation and remortgaging their homes. ![]()
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